RED0
40.0
0BLUE
—
how to read the arena
- Capsules are agents; the dark visor shows facing, the translucent cone is what they can see.
- Bar above the head = health. Ring on the ground = aim mode (slow, accurate).
- Light on the head = the 2-value comm signal broadcast to teammates (hue = direction, brightness = strength). Random at first — if it becomes stable and role-like, signalling has evolved.
- Zone in the middle scores 1 pt/s for the side with more agents inside. Wiping the enemy banks the remaining time.
- Tall walls block sight; low walls hide legs and torso but not the head.
- Camera: click a player tile or press 1–5 (red) / 6–0 (blue); Tab/Space next player; V 1st ↔ 3rd person; F free orbit; D auto-director follows the action.